Radiology Physics
K-Edge
Simple explanation:
All contrast agents have a certain number where they release energy which then allows them to absorb X-Rays and therefore produces the best images. The number that is needed to get the electron to release the energy which makes the best pictures is called the K edge. “K” because that is the outermost electron shell where the first round of electrons are released. Technically there are “numbers” for each electron shell but because K is outermost it will be the first and is most commonly used.
Essentially the value at which the most XR are absorbed and therefore the best images are produced.
Complex nerd answer
Energy level at which the contrast media undergoes a transformation which allows for more XR absorption
The contrast can absorb more XR at this level because the incoming XR provide enough energy to release the electrons from the K shell
Setting machine settings to the level of the K-edge allows for clearer images without needing higher radiation doses
Artifact
Data error in the K-space will result in striped (banding) artifact
Spacing and orientation of the bands will depend based on where the error is in the k-space
Error closer to center of k-space = banding lines will be closer
Error in k-space on X-axis = longitudinal banding lines
Error in k-spine on Y-axis = horizontal banding lines
Error in k-space on X & Y axis = diagonal banding lines
Beta decay
Neutron-poor nuclei
Proton converted to neutron with emission of a positron (beta plus particle) + neutrino. When the positron has lost all or most of its kinetic energy it will react with an orbital electron, leading to the annihilation of both particles and emission of 2 511 keV photons.
Foundations of Physics Part 1
Energy
Measured in Joules = heat —> typically used metric for body
Measured in Volts —> used when talking about bolts (how much energy an XR itself has)
Power
Energy/unit time
Measured in watts = (J/s)
100 W = 100 J/s
100 kW = CT scanner
10 kW = portable XR
Electric Potential (EMF)
Voltage
Potential energy
If we lift a box above the ground it has high potential energy because we can drop it
In electricity we can basically put negatives next to each other then apply a field and let it flow the way it wants
The potential is how high the box is raised or how different the pos to neg shit is
1 e-in 1V = 1 eV (electron volts)
Current
Flow of electrons
Measured pos to negative (even though we care about it flowing the opposite way)
Measured in amps (amps is too big so typically measured in mA)
Tube current measured this way
Atomic number = number of protons = Z
Atomic mass = number of protons + neutrons = A
Electrons shells
Innermost: K - L - M - N Outermost shell
2nsquared = number of electrons in each shell where n is the shell number (K =1 , L = 2, etc)
Binding energy = highest at inner shell and lowest in outer shell
How much energy needs to be applies to knock the electron out of the shell
Electromagnetic Radiation
MR is only time we really think of this as a wave
Otherwise think of it as a packet of energy hitting people
Wavelength X frequency = constant = speed of light
So wavelength and frequency are inversely related because the number has to be the same constant
Wavelength
Distance between equivalent points (peak to peak for example)
Measured in distance (meters for example)
Frequency
Number of points flowing past a point
Measured in Hz
Higher frequency = higher energy
X-ray vs gamma ray
Not the energy they have (because you can have high energy XR)
Difference is that gamma ray come from nucleus vs XR comes from electrons
Ionization
Means you can knock an electron out of the atom
The electron then bounces off shit and hits DNA and causes damage and carcinogenesis
In order to have ionizing radiation ( in order to knock off that electron) the photon energy > binding energy
Power (W) = Voltage X Amp for how much power it can maintain for 0.1 s
XR tubes
Cathode side (filament) = where electrons come from
This heats up a wire which makes heat and causes electrons to come out
Anode (contains focal spot or target)
Positive side
Tube voltage (kV) is the potential we choose
This makes electric field and the electrons flow toward the anode and hit the target which makes the XRs
mA = how many electrons/sec are flowing from cathode to anode
We can choose this as well
90% of the energy made becomes heat, only 1% is used for imaging
When electrons get set free they can do two major things
Bremsstrahlung
Electron his target and emits a photon
Foundations of Physics Part 2
When an XR or gamma ray gets thrown at a surface and hits it, it will undergo one of the following
Coherent reaction
Causes scatter
Does not deposit any energy (so no dose to patient from this)
Minimal role
Photoelectric effect
photon comes in, interacts with electron and gets completely absorbed
Causes binding energy to be reached and electron leaves energy shell and then gets transmitted to kinetic energy
Absorption of XR or gamma ray by an electron and then electron fucks off and does whatever it does
If <25 keV in soft tissue, or <40 in bone = this is major interaction
if > 25 or > 40 —> Compton
Can only occur if the energy of the photon is more than the binding energy of the electron it is hitting
PE = Z^3/E^3
Lead has high Z = so good at blocking shit
Calcium also has a decent Z in terms of material in the body
Compton scatter
XR/gamma ray hits out shell electron —> election ionizes and is sent off, the remaining ray continues on but has less energy since it have some to the electron
Compton = electron density/E
E = energy of the ray
Note scatter results in worsening contrast (higher energy = more scatter = worse contrast)
Backscatter
adds 30% to skin dose (for A&P CT)
Ray hits organ and reflects backwards and hits skin again causing increased dose to skin
Attenuation
Ability of material to block or scatter an incoming photon
high attenuation = less material needed to block radiation = better at blocking shit
Increased Z = increased attenuation = most important factor
Increased density = increased attenuation
Increased energy (more penetrating) = decreased attenuation
N = N0 (e^-ut)
t = material thickness
Basically the number of electrons coming out is equal to the number of photons coming in times the number of shit that gets block
e shit = percentage of shit that is not attenuated
What percent of photons are transmitted through 1 cm of tissue (u = 0.1)
0.1 x 100 = 10%, so 10% blocked and 90% get through
Half Value layer
how much material is needed to block half the beam
at 80 kV you seen 3 cm (30 mm) of soft tissue
so at every 3 cm of soft tissue you will lose half the beam assuming a beam of 80 kV
As beam energy goes up you will need a thicker piece of tissue
K-edge
At low energy alot of shit gets blocked
The low energy is not enough to ionize an electron
then you get a jump
Because you just hit just enough energy (the bindng energy of the material in the k shell) which frees the electrons
Y axis = attenuationn
X axis = energy of photon
zig zag graph in photo
K edge is due to photoelectric effect
Where is this relevant
You want the goldilocks of just right energy
lower energy = dose and no image
high energy = bad too
When you use a filter with special traits of some material it filters out the bad shit tpget that sweet spot for imaging and dose
Also seen with iodine and barium
Kerma (quantity energy of beam)
kinetic energy released in matter
basically amount of energy your incoming ray gives to the electrons
Dose of material </= K material
typically proportion to the number of photons
Abdomen = 5 mGy
mGy when hit spatient, uGy that hits receptor becuase body eats most of it
Beam quality
penetrating ability of beam
Higher half value = high quality beam (harder beam)
High energy beam
Filtered beam = higher beam energy = higher quality
Higher energy (increased kV) =
Tube voltage
Energy and number of photons increases as voltage increases
As voltage increases
number of XR increases
average brehsstrahlung energy increases
photon beam penetration increases
Optimum tube voltage for angio of small vessels ~70 kV
Average effective energy f ~ 35keV
Iodine k-edge = 33 so you are just above it
Filtration
get rid of low energy photons
Filtration = reduced dose
Image stays the same because the lower energy photons weren’t going to hit the receptor anyway
Characteristic XR are the little peaks on the curve
Will change based on the target material
Foundations of Physics part 3
Primary beam
beam that gets shot out and hits detector and patient
Leakage
Small dose that hits the tech/doctor/whomever because it didnt come out of the tube perfect
Scatter
Dose that hits patient and bounces all over
This is the major source of dose to the doc/tech
Scatter in detail
Compton scatter - major effect
Gives dose to patient
Coherent - less effect
No dose to patient, all gets bounced off
The patient is the major source of scatter because that what the beam is hitting for shit to bounce off of
REDUCES CONTRAST OF IMAGE
Makes everything more gray vs black and white
Makes the whites darker and the black lighter
Factors involved
FOV
Increased FOV = more scatter
Thickness
Increased thickness = more scatter
For typical A&P = 5 bad photons (scattered photons) for every one good photon
Tube Voltage
Increased TV = more scatter
Note higher TV = more compton and less photoelectric effect
Note: if you move the object away from the detector then the scatter will bounce around but most will not hit the detector
Vs if the object is close to the detector there is no room for the scatter to go anywhere else so it will all hit the detector and get a shittier image
This distance is the air gap I believe
Grid
70% of primary beam gets through
90% of scatter absorbed
Grid ratio = thickness/density (normal is 10-14)
Bucky factor
Basically since the grid is filtering out so much shit, the BF is how much extra radiation needs to be given to keep the image quality the same
Use a grid for patient thickness of 10 (10-14 cm) cm and above (only exception is mammo)
Magnification = SID/SOD
SID = source to image distance
SOD = source to object distance
Characteristic curves
Foundations of Physics Part 4
Digital detectors
Integrating detectors
basically records how much energy hits them
Scintillator (indirect)
Crystal on top of detector element (dexel or dell aka)
XR hist crystal —> absorbs energy and emits light (photons) at a lower energy
crystal is high Z (cesium-iodide)
Thin crystal = less spread of photons when they come out = less blur = better spatial resolution
But less XR absorbed so need more dose
Thick crystal = more spread of photons = more blur
Absorbed more XR so less dose needed
Photons hits detector elements (photodiode) and turns it to electron
Electron stored
Cant have XR just hit detector because would go through it idk
Photoconductor (direct)
XR hits amorphous selenium (A-SE) and you get electrons (the A-Se is basically your crystal for this system)
Direct because XR to electron directly
Electrons then drawn to positive charged detector element
Higher spatial resolution because so light spread
Photostimulable phosphors
original digital systems
XR hits plastic that traps electrons and excites them —> so they are trapped in excited state
hit the plastic with a laser that frees the electron which is then picked up by the detector
Red light beam hits the plastic, blue or green light is color that is picked up by detector
Digital images
Pixel is basically one square that is given a number which corresponds to density or some shit
Bit depth
How many numbers can a pixel store
Cant store infinite numbers in a pixel because too much memory
1 bit depth = 0 or 1 are only options (black and white basically)
2 bits = 4 values =
Max value = 2^bitdepth
6 = 64
Most medical images are 16 bit depth = 65,536 possible values
1 byte (memory) = 8 bits
Each pixel needs 6 bits
10 mega bite per image (radiograph)
Matrix size
Pixel size = how much size of the image does the pixel represent
Smaller pixel size = better picture = less blur
Larger pixels = more different colors and you have to take the average so makes the whole image blurry af
Typical radiograph = 2000 x 2500
CT = 512 x 512
Displays (monitors and shit)
Megapixels
Diagnostic monitors = 3MP
Mammo = 5 MP
Mp is for how muich of the image can you see at native resolution (1 pixel in matrix = 1 pixel in monitor) without having to move image around to see everything
Not about zooming
Zooming in is to help your brain focus it or some shite
Display contrast
Luminance = high levels is good
how much light thrown out
measured in candella/m2
Diagnostic = 350 cd/m2 (minimum)
Mammo = 420 cd/m2 (minimum)
Illuminance = high level is bad
Reduces contrast
Light rom outside shit hitting the monitors and bouncing into your eyes
If you bring monitor outside into sun and you cant see shit because its too bright
hence why we are in a dark room = less light = less
measured in lux
DICOM GSDF
bcasically standard so that images look same on all monitors
SMPTE
Low Pass filter
Get rid of noise but lose spatial resolution
low pass = blurry
Blurry because averages pixels together so less contrast next to each other and becomes this amorphous blur
Unsharp masking
Accentuates edges in image
Take original image and subtract a blurred version of the image so you are left with just the edges
Then take the edged image and add back the good version
Want this when looking for lines because can see line border better
Increases noise though
Dual energy
Low kV (low energy) some photoelectric and compton
High kV = minimal photoelectric and mostly compton
PE has most with high Z materials = bone, so do some subtraction and shit so you can get a pure bone and soft tissue image
v
Foundations of Physics Part 5
Contrast
Subject and image contrast
The difference in received signal
Higher contrast = better
What affects contrast
Z of the material —> high Z block more radiation
Density of material = high density blocks more
Scatter —> more scatter means worse contrast because basically levels the playing field of photons so everything because the same shade of gray
At higher energy
Material attenuation becomes more similar
If you were to have infinitely high energy then all the photons would penetrate and go through the material so doesn’t matter
Higher proportion of scatter
Contrast = (object - background) / background
Basically higher contrast means larger range
Contrast affected by tube voltage (kV)
Latitude and Dynamic Range
Wide latitude = less inherent contrast
For a display = range of how dark to how bright it can put out
For a detector = range of dose that can be picked up and reliably recorded
Wider range = better
Contrast agents
Positive agent = brighter = gadolinium, microbubbles on US, iodine
Negative = darker = air?
Neutral = water
Noise
how grainy is the image
less noise = better
Noise = 1/ square root of dose absorbed by image receptor
Low pass filter will reduce noise —> blurring filter that will reduce noise but also reduced spatial resolution
If source to image distance double the noise will double
Dose = 1/distance squared
Double the distance = quarter the dose
Noise = 1/sqrt Dreeptor
1/sqrt1/4 = 2
XR Noise sources
Quantum mottle
Mottle is reduced by increasing tube current
Gives more photons, so more can get through pt and more hit detector
Controlling mottle
Increase dose = decreases noise = less mottle
Voxel size —> thinner slices and smaller pixel sizes = more noise
Image processing
High mottle will affect your ability to see low contrast items the most
Electronic
Structured
Anatomic
Quantum limited
Number of photons is what determines how much noise is in the image, basically means limited by photons and shit
More photons need to be captured to reduce the noise
Image quality is task specific, it depends on what you want me to do with the image
If you quadruple mAs = receptor dose will quadruple
Foundations of Physics Part 6
Spatial Resolution
Blur basically
WWhat affects blur
Motion artifact
Acquisitiont ime
Temporal resolution - faster image is obtained, less time for motion = better resolution and less blur
Focal spot blur
Larger focal spot = more blur
Smaller spot is better but then more heat
Bar phantom -
Looks at line pairs which is a piece of plastic with strips of lead on it. The lead strips are placed closer and closer together to see at what level we can no longer differentiate the lines from just a large block.
Eye cam see 5 line pais per mm at an arms distance
Limiting spatial resolution is the distance where you can no longer differentiate the lines
One line pair is one dark and one light image
Aliasing
Basically if you have too many of the dark and light lines per pixel it is too much and the machine or whatever merges it and you get a blur that looks like one line
Nyquist theory = need to sample at 2x the higher frequency
Want 1lp/mm then you need 2 pixels per mm
2lp/mm = need
Have not taken enough samples
Line spread function
Go to tip of bell curve then go down half way (full width half maximum) and see the width = wider = more blur = worse spatial resolution
Modulation (contrast) transfer function
Do not evaluate contrast they evaluate spatial resolution
Idk man take the ratio of LP/mm (spatial resolution) and plot it, if you don’t do this the lines get blurred and you just see a blob
limiting spatial resolution is taken at 10% level - whatever the LP at this point is the spatial resolution, anything less you cant see
Contrast to noise ratio
Higher = better = easier to see shit
Relative measurement
Signal to noise ratio
Absolute measurement
SNR > 3-5 = can see shit, if less then cant see shit
Solid State Dosimeters
How do the badges work
Something like light or radiation hits the badge and causes a change in energy levels and then you’ll have to hit the badge with a laser beam and see some shit idk
Inside badge there is a packet of shit that absorbs the shit
Geiger counter
Very sensitive but cannot tell you how much dose
Shallow dose equivalent = basically dose to skin
Lens dose equivlanent = dose to eyes
Deep dose equivallent = dose to body = essentially effective dose
Total effective dose equivalent = deep dose + committed dose which is basically if you ingest something i guess and then this because the effective dose, if there is nothing eaten then TEDD will be same as DDE
Occupational limit (effective dose)
50 mSV/year
Lens dose limit = 150 mSv/year equivalent dose
Extremity, any organ and skin= 500 mSv/year equivalent dose
Public ceffectiev dose = 1 mSv/year
Pregnant workers = if not declared then assumed not pregnant
If says pregnant then 0.5 mSv/month (5 mSv total) equivalent dose
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